Games, Prototypes & Interactive Experiences
A collection of past and present projects I have worked on, both professionally and in my own time. From Unity games to browser-based experiences, each project represents a unique challenge and learning opportunity.
Play directly in your browser
A personal collection of fun and addictive browser games created using HTML, CSS, and JavaScript. Built from scratch in Visual Studio Code, these games demonstrate my ability to create engaging interactive experiences with web technologies.
My recreation of the original Tron light-cycle game. With customization and cloud saves so you can take your progress with you automatically.
Space mining resource management game
Strategic tower placement game
Unique puzzle experience with quantum mechanics
Addictive incremental clicker game
Classic arcade shooter reimagined
Casino-style slot machine simulation
Traditional tic-tac-toe game with AI opponent
Classic number puzzle game with multiple difficulty levels
Game development showcase
I am taking my Asteroid Miner (Browser) game and turning it into a fully realized 3D Unity game that I can add proudly to my portfolio of desktop games.
Role: Solo Developer
I am writing all of the code, creating all the UI and assets for the game.
Making and maintaining my very own Web Server. The very one you are looking at right now! All hosted and maintained locally and independently.
Role: Solo Entrepreneur
Sole Developer, Designer and Maintainer
An Open World Racing Game inspired by the Need for Speed & Forza Horizon franchises, featuring driving mechanics inspired by GTA 4.
A First Person Shooter with a unique spin on the zombies formula. As a new recruit, it is your job to keep tranquilizing Muskrats and maintain the stability of the Dike.
Role: Lead Programmer
Developed all gameplay mechanics, enemy AI, and core systems using C#
A 2D Platformer where you play as an Asylum patient who needs to use their unique skillset of copying personalities to escape from the Asylum.
Role: Gameplay Programmer
Implemented gameplay mechanics and character abilities using GML
An Open World Exploration game where you play as a dog fighting pilot collecting bounties.
A simple 3D game where you play as a cube and have to avoid falling off platforms and bumping into obstacles to reach the end.
I'm always interested in new projects and opportunities. Whether you're looking for a game developer, programmer, or just want to connect, feel free to reach out!