Who am I?

About Myself

Games programmer from Luxembourg, passionate about building experiences that feel good to play.

About Myself

My name is Benjamin Reding and I was born in Luxembourg. Born in 1999, I am fortunate enough to have grown up alongside the gaming industry — I have been playing games since the time of the GameCube and have played countless games since then.

I am very proactive in keeping up-to-date with the latest and greatest in the industry, and I consider myself a strong creative and a hard worker. My interest for gaming and the industry surrounding it has always been my favorite.

My History

I was born and raised in Luxembourg, where I spent my first 20 years. At 17 I was moving between schools trying to find the right course for games programming, but unfortunately at the time there were no such courses — I still spent a good 4 years picking up skills and learning regardless.

Since there were no courses locally, I looked beyond the borders and went to college in the UK, where I studied Games Development for 3 years. I then moved to the Netherlands to study Creative Media & Games Technology at a University Bachelor level.

My Future

In my future, I aim to either start my own studio, or lead a team that continues to innovate and bring experiences that focus on the user first.

My Passion

It is very important to me that a game feels good to play. I am extremely passionate about what I do, and I take great care and put in extra effort in every project I am a part of.

I aim to bring a pleasant and satisfying feel alongside a polished experience to everything I make.

This Site

This site is where I keep everything I make. It started as a portfolio while I was studying web design in 2017, and it has grown well past that: it is a project archive, a small arcade of browser games you can play without installing anything, a download page for the tools I finish, and the home of the music I write. If I have built something, there is a good chance you can look at it, play it or download it here.

Keeping it all in one place is deliberate. I would rather hand someone a single address than a scattered list of links, and having the work sit together means it can be read in the order it actually happened — coursework, prototypes, finished tools, and the things I am still in the middle of.

It is also why the site is never quite finished. When I make something new, the site usually needs a new way to show it, and that turns into the next thing I learn.

How This Site Works

Everything here is written by hand — PHP, CSS and JavaScript, with no framework and no page builder — and it runs on a server I set up and look after myself.

Rather than editing files every time something changes, I gave the site a dashboard of its own. From there I write the page text, add projects and their photo galleries, upload images and downloadable files, change the whole design, read messages from the contact form and see which pages people actually visit. The visitor statistics are my own code rather than a third-party tracker, and the contact form has its own spam protection I can tune setting by setting.

None of that is visible from the front of the site, and it is the part I have learned the most from. Building the thing that manages the work turned out to be a bigger project than the work itself.